#10 Closed Beta Test


Play-test Questions:

  • Are the hints too obvious for small children?
  • Does the music match the tone?
  • Do the colors convey an underwater environment?
  • Is it fun to try different outfits?
  • Are the customers entertaining?

Player experience goals:

  • Easy difficulty with Jellyfish level
  • Characters feel cohesive with environment
  • Tips earned lead to different endings

Get Odds and Deep Ends

Comments

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  • I think whether or not the hints are too obvious depends on exactly how old this child is, but I do think there is a certain age range of young children that these hints would be appropriate for. But either way, I don't think the hints being obvious takes away from the fun experience too much.
  • I do think the choice of music was very clever and appropriate, yes. It definitely reflected the mood that I was meant to feel.
  • I think the blue tones do reflect an underwater environment, yes. And I do see a few visual references to the underwater environment in the background, so that helps too.
  • I loved seeing Blobert in a variety if different outfits, yes. Very satisfying.
  • The customers' art style, their dialogue, and reactions to my choices were very entertaining, yes. It was cute and satisfying to see them so overjoyed when I chose correctly.

Super cute! The axolotl still feels as though he doesn't fit with the other characters. I would also consider scaling the main character down and moving them up. They take up a lot of screenspace to the point where it's a tad uncomfortable.

Great expressive character art with a very cohesive environment that matches the underwater theme. The hints seem appropriate for small children.

Super solid, the style and setting are really consistent, the only issues i could find were the text covering the character in some scenes but it's really solid keep it up y'all.